LEADERBOARD

Every measured game with its current #1 network, most-played first β€” built from in-game latency measured during players' own matches. Pick a game to compare its networks head-to-head, or open an ISP for its access types and results across games.

all games
Every number here comes from a measurement tied to the server and network path the game actually used β€” when we can't be sure what a measurement really timed, we drop it rather than average it in (the methods). Relay% is the share of traffic that rode the game's own relay network, counted separately β€” never passed off as server latency.