LEADERBOARD
Networks ranked by real in-game latency. Every row is an (ISP, game, access class) aggregate built from player-submitted sessions; pick a game to rank networks head-to-head.
all games
Headline latency blends clean measurement methods only (direct, protocol,
tcp-estats); last-hop and mixed segments are counted but never averaged in.
Relay% is the share of segments measured to a relay edge (Valve SDR and
similar), reported separately — never passed off as server latency.