PINGRANK. G G
Run a small local node while you play. It watches your game's real traffic — no packet capture, no process access — measures latency, jitter, and packet loss to the actual servers you fought on, and ranks networks per game.
1sessions
42samples
1games ranked
1networks
0regions
01 · DETECT
play like normal
The node spots a running game from its signature list and finds the server endpoints from OS socket tables — it never touches the game process.
02 · MEASURE
real match traffic
Latency, jitter, and loss are sampled every 10 seconds against the same servers your packets travel to, for the whole session.
03 · RANK
share if you want
Nothing leaves your machine unless you submit. Shared sessions are aggregated by ISP and game — exact addresses are stripped before storage.
nodewhat it looks like