IPv6 ADOPTION
How much of each game is actually played over IPv6. For every game we measure, this is the share of sessions whose connection reached the game server over a native IPv6 address rather than IPv4 — read straight from the endpoints the CLI observed, aggregated across every network and region. IPv4 servers reached through a NAT64/464XLAT translator count as IPv4, not IPv6. Games appear once at least one IPv6 session has been seen.
livegames seen over IPv6 · highest adoption first
No IPv6 sessions have been recorded yet. As nodes play games that route over IPv6, they'll appear here.
v4measured, but no IPv6 seen yet
These games have measured sessions, but every one reached the server over IPv4 so far — either the game offers no IPv6 servers, or no participating network used them.
- Rocket League
- 2 sessions, 0% over IPv6
- Battlefield 6
- 1 session, 0% over IPv6
- Helldivers 2
- 1 session, 0% over IPv6
- PUBG: Battlegrounds
- 1 session, 0% over IPv6