Network ranking

World of Warcraft

Dedicated servers
Fastest ISP
Typical ping
Networks
0
Sessions
0
Regions
0
How to read these numbers: trusted measurements only · relayed matches counted separately · a row needs 5 players
Only measurements we can vouch for. Every number above comes from a measurement tied to the server and network path your game actually used. When we can't be sure what a measurement really timed, it is dropped — never averaged in. What the methods are ›
Relayed matches aren't counted as ping. Some games route matches through their own relay servers (Valve's SDR, for example). Timing a relay says nothing about your ISP's route to the game server, so relayed traffic gets its own column instead of inflating the ping. How relays work ›
Five players before a row appears. Every network or city row is published only after five separate installations report it. With fewer, one player's connection would dominate the number and could identify them. Locations are worked out as a session arrives; the address itself is never stored.
World of Warcraft

Where it's played

cities with enough players to publish
city source region p50 p95 jitter loss players sessions
no city rows yet — a city appears once five different players there have submitted sessions
Locations are worked out from the connection as a session arrives; the address itself is never stored. Includes GeoLite2 data created by MaxMind, available from maxmind.com.