Helldivers 2
Networks ranked by median in-game latency for Helldivers 2. Filter by access class to see how CGNAT and address sharing shape the field.
Helldivers 2
Headline latency blends clean measurement methods only (direct, protocol,
tcp-estats); last-hop and mixed segments are counted but never averaged in.
Relay% is the share of segments measured to a relay edge (Valve SDR and
similar), reported separately — never passed off as server latency.
accessinternet access technologies seen on Helldivers 2
| network | classification | confidence | agents | sessions | ipv6 available |
|---|---|---|---|---|---|
| no access rows published yet — rows appear once five distinct nodes report the same classification | |||||
Access rows are privacy-thresholded: a (network, classification) pair is
published only after at least five distinct installations report it.