Network ranking

Helldivers 2

Player-hosted · P2P
Fastest ISP
Typical ping
Networks
0
Sessions
0
Regions
0
A player hosts each Helldivers 2 match, so every measurement here timed another player's home connection. The numbers depend on who hosted and vary far more than for games with dedicated servers — read them as a rough guide. How player hosting affects ping ›
How to read these numbers: trusted measurements only · relayed matches counted separately · a row needs 5 players · numbers vary with the host
Only measurements we can vouch for. Every number above comes from a measurement tied to the server and network path your game actually used. When we can't be sure what a measurement really timed, it is dropped — never averaged in. What the methods are ›
Relayed matches aren't counted as ping. Some games route matches through their own relay servers (Valve's SDR, for example). Timing a relay says nothing about your ISP's route to the game server, so relayed traffic gets its own column instead of inflating the ping. How relays work ›
Player-hosted matches. Helldivers 2 matches are hosted by a player rather than a dedicated server, so results vary with who hosts and who you play with. How player hosting affects ping ›
Five players before a row appears. Every network or city row is published only after five separate installations report it. With fewer, one player's connection would dominate the number and could identify them. Locations are worked out as a session arrives; the address itself is never stored.
Helldivers 2

Where it's played

cities with enough players to publish
city source region p50 p95 jitter loss players sessions
no city rows yet — a city appears once five different players there have submitted sessions
Locations are worked out from the connection as a session arrives; the address itself is never stored. Includes GeoLite2 data created by MaxMind, available from maxmind.com.