Call of Duty
Networks ranked by median in-game latency for Call of Duty. Filter by access class to see how CGNAT and address sharing shape the field.
Call of Duty
Headline latency blends clean measurement methods only (direct, protocol,
tcp-estats); last-hop and mixed segments are counted but never averaged in.
Relay% is the share of segments measured to a relay edge (Valve SDR and
similar), reported separately — never passed off as server latency.
accessinternet access technologies seen on Call of Duty
| network | classification | confidence | agents | sessions | ipv6 available |
|---|---|---|---|---|---|
| no access rows published yet — rows appear once five distinct nodes report the same classification | |||||
Access rows are privacy-thresholded: a (network, classification) pair is
published only after at least five distinct installations report it.